![]() In NMM, go to the tools tab at the top of the window and go to archive invalidation at the bottom of the drop down menu. Make sure that these paths and dds files are named correctlyĨ, To make the game actually use these textures, you'll need to toggle off and on archive invalidation. rename 1stpersongrenaderifle to 1stpersongrenaderiflemerc (add merc to the end of the original)ħ. copy over mil's 1stpersongrenaderifle and grenaderifle dds texture files from textures/weapons/2handrifle and put them in nvdlcpre4/weapons/2handrifle (that you just made)Ħ. So you should have a new folder in your textures folder with the structure nvdlcpre4/weapons/2handrifleĥ. ![]() ![]() create a folder within the weapons one you just made called 2handrifle create a folder within that one called weaponsĤ. Go to your Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/Data/textures folderģ. PSA to anyone having the bugged mercenary's grenade rifle texture:ġ.
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